jonekone@TreeOfLight:~/Downloads/temp$ ./DedicatedServer
Barotrauma Dedicated Server 0.17.12.0 (ReleaseLinux, branch master, revision a074e9d)
Loading game settings
Loading MD5 hash cache
Initializing SteamManager
Initializing GameScreen
Failed to load "": Name is null or empty: at Barotrauma.ContentPackage.AssertCondition(Boolean condition, String errorMsg) in /home/runner/work/Barotrauma-lua-attempt/Barotrauma-lua-attempt/Barotrauma/BarotraumaShared/SharedSource/ContentManagement/ContentPackage/ContentPackage.cs:line 191
at Barotrauma.ContentPackage..ctor(XDocument doc, String path) in /home/runner/work/Barotrauma-lua-attempt/Barotrauma-lua-attempt/Barotrauma/BarotraumaShared/SharedSource/ContentManagement/ContentPackage/ContentPackage.cs:line 70
at Barotrauma.RegularPackage..ctor(XDocument doc, String path) in /home/runner/work/Barotrauma-lua-attempt/Barotrauma-lua-attempt/Barotrauma/BarotraumaShared/SharedSource/ContentManagement/ContentPackage/RegularPackage.cs:line 10
at Barotrauma.ContentPackage.TryLoad(String path) in /home/runner/work/Barotrauma-lua-attempt/Barotrauma-lua-attempt/Barotrauma/BarotraumaShared/SharedSource/ContentManagement/ContentPackage/ContentPackage.cs:line 137
dlopen failed trying to load: steamclient.so
with error:
steamclient.so: cannot open shared object file: No such file or directory
[S_API] SteamAPI_Init(): Loaded '/home/jonekone/.steam/debian-installation/linux64/steamclient.so' OK. (First tried local 'steamclient.so')
CAppInfoCacheReadFromDiskThread took 4 milliseconds to initialize
Setting breakpad minidump AppID = 602960
[S_API FAIL] Tried to access Steam interface SteamNetworkingUtils003 before SteamAPI_Init succeeded.
Failed to load "": Name is null or empty: at Barotrauma.ContentPackage.AssertCondition(Boolean condition, String errorMsg) in /home/runner/work/Barotrauma-lua-attempt/Barotrauma-lua-attempt/Barotrauma/BarotraumaShared/SharedSource/ContentManagement/ContentPackage/ContentPackage.cs:line 191
at Barotrauma.ContentPackage..ctor(XDocument doc, String path) in /home/runner/work/Barotrauma-lua-attempt/Barotrauma-lua-attempt/Barotrauma/BarotraumaShared/SharedSource/ContentManagement/ContentPackage/ContentPackage.cs:line 70
at Barotrauma.RegularPackage..ctor(XDocument doc, String path) in /home/runner/work/Barotrauma-lua-attempt/Barotrauma-lua-attempt/Barotrauma/BarotraumaShared/SharedSource/ContentManagement/ContentPackage/RegularPackage.cs:line 10
at Barotrauma.ContentPackage.TryLoad(String path) in /home/runner/work/Barotrauma-lua-attempt/Barotrauma-lua-attempt/Barotrauma/BarotraumaShared/SharedSource/ContentManagement/ContentPackage/ContentPackage.cs:line 137
Selected sub: Azimuth
Selected shuttle: Hemulen
[4/20/2022 11:26:52 PM]
Starting the server...
[4/20/2022 11:26:52 PM]
Using Lidgren networking. Manual port forwarding may be required. If players cannot connect to the server, you may want to use the in-game hosting menu (which uses SteamP2P networking and does not require port forwarding).
[4/20/2022 11:26:52 PM]
[LUA] Lua! Version a074e9d
Lua! Version a074e9d
[4/20/2022 11:26:53 PM]
Server started
[4/20/2022 11:26:53 PM] ServerMessage.JoinedServer~[client]=JoneK
[4/20/2022 11:26:53 PM]
Saving client permissions
[4/20/2022 11:26:54 PM] ServerMessage.JoinedServer~[client]=Geleman
[4/20/2022 11:26:54 PM] Saving client permissions
[4/20/2022 11:27:57 PM]
ServerMessage.ClientLeftServer~[client]=JoneK/ /ServerMessage.Reason/: /ServerMessage.HasDisconnected~[client]=JoneK
[4/20/2022 11:28:00 PM] ServerMessage.ClientLeftServer~[client]=Geleman/ /ServerMessage.Reason/: /ServerMessage.HasDisconnected~[client]=Geleman
[4/20/2022 11:28:08 PM] ServerMessage.JoinedServer~[client]=JoneK
[4/20/2022 11:28:08 PM] Saving client permissions
[4/20/2022 11:29:24 PM] ServerMessage.JoinedServer~[client]=Geleman
[4/20/2022 11:29:24 PM] Saving client permissions
[4/20/2022 11:29:28 PM] Geleman: weird
[4/20/2022 11:29:43 PM] Geleman: hm idk
[4/20/2022 11:29:46 PM]
Geleman: i dont think so
[4/20/2022 11:29:58 PM] Geleman: yeah i kinda fucked up
[4/20/2022 11:30:14 PM] Client "JoneK" started the round.
[4/20/2022 11:30:14 PM]
Starting a new round...
Coroutine Barotrauma.Networking.GameServer+<StartGame>d__84 threw an exception: The given key 'None' was not present in the dictionary. at System.Collections.Concurrent.ConcurrentDictionary`2.ThrowKeyNotFoundException(Object key)
at System.Collections.Concurrent.ConcurrentDictionary`2.get_Item(TKey key)
at Barotrauma.TextManager.GetAll(Identifier tag) in <DEV>/Barotrauma/BarotraumaShared/SharedSource/Text/TextManager.cs:line 89
at Barotrauma.TextManager.GetAll(String tag) in <DEV>/Barotrauma/BarotraumaShared/SharedSource/Text/TextManager.cs:line 85
at Barotrauma.LocationType.get_NameFormats() in <DEV>/Barotrauma/BarotraumaShared/SharedSource/Map/Map/LocationType.cs:line 52
at Barotrauma.Location.RandomName(LocationType type, Random rand, IEnumerable`1 existingLocations) in <DEV>/Barotrauma/BarotraumaShared/SharedSource/Map/Map/Location.cs:line 959
at Barotrauma.Location..ctor(Vector2 mapPosition, Nullable`1 zone, Random rand, Boolean requireOutpost, LocationType forceLocationType, IEnumerable`1 existingLocations) in <DEV>/Barotrauma/BarotraumaShared/SharedSource/Map/Map/Location.cs:line 492
at Barotrauma.GameSession.CreateDummyLocations(LocationType forceLocationType) in <DEV>/Barotrauma/BarotraumaShared/SharedSource/GameSession/GameSession.cs:line 261
at Barotrauma.GameSession.get_StartLocation() in <DEV>/Barotrauma/BarotraumaShared/SharedSource/GameSession/GameSession.cs:line 72
at Barotrauma.MissionMode..ctor(GameModePreset preset, MissionType missionType, String seed) in <DEV>/Barotrauma/BarotraumaShared/SharedSource/GameSession/GameModes/MissionMode.cs:line 31
at Barotrauma.GameSession.InstantiateGameMode(GameModePreset gameModePreset, String seed, SubmarineInfo selectedSub, CampaignSettings settings, IEnumerable`1 missionPrefabs, MissionType missionType) in <DEV>/Barotrauma/BarotraumaShared/SharedSource/GameSession/GameSession.cs:line 194
at Barotrauma.GameSession..ctor(SubmarineInfo submarineInfo, String savePath, GameModePreset gameModePreset, CampaignSettings settings, String seed, MissionType missionType) in <DEV>/Barotrauma/BarotraumaShared/SharedSource/GameSession/GameSession.cs:line 114
at Barotrauma.Networking.GameServer.StartGame(SubmarineInfo selectedSub, SubmarineInfo selectedShuttle, GameModePreset selectedMode, CampaignSettings settings)+MoveNext() in <DEV>/Barotrauma/BarotraumaServer/ServerSource/Networking/GameServer.cs:line 2129
at Barotrauma.CoroutineManager.PerformCoroutineStep(CoroutineHandle handle) in <DEV>/Barotrauma/BarotraumaShared/SharedSource/CoroutineManager.cs:line 197
at Barotrauma.CoroutineManager.IsDone(CoroutineHandle handle) in <DEV>/Barotrauma/BarotraumaShared/SharedSource/CoroutineManager.cs:line 255