use std::sync::{
mpsc::{self, Receiver, Sender},
Arc, Mutex,
};
use std::thread;
pub struct Threadpool {
pub sender: Sender<Option<Box<dyn FnOnce() + Send + 'static>>>,
workers: Vec<Worker>,
}
struct Worker {
id: usize,
handle: Option<thread::JoinHandle<()>>,
}
impl Worker {
fn new(
id: usize,
receiver: Arc<Mutex<Receiver<Option<Box<dyn FnOnce() + Send + 'static>>>>>,
) -> Worker {
let handle = Some(thread::spawn(move || loop {
match receiver.lock().unwrap().recv() {
Ok(Some(job)) => {
println!("Worker {} got a job; executing.", id);
job();
}
Ok(None) => {
println!("Worker {} was told to terminate.", id);
break;
}
Err(_) => {
println!("Worker {} disconnected; shutting down.", id);
break;
}
}
}));
Worker { id, handle }
}
}
impl Threadpool {
pub fn new(size: usize) -> Threadpool {
let (sender, receiver) = mpsc::channel();
let receiver = Arc::new(Mutex::new(receiver));
let mut workers = Vec::with_capacity(size);
for id in 0..size {
workers.push(Worker::new(id, Arc::clone(&receiver)));
}
Threadpool { sender, workers }
}
pub fn execute(&self, job: Box<dyn FnOnce() + Send + 'static>) {
self.sender.send(Some(job)).unwrap();
}
}
impl Drop for Threadpool {
fn drop(&mut self) {
println!("Sending termination message to all workers.");
for _ in &self.workers {
self.sender.send(None).unwrap();
}
for worker in &mut self.workers {
println!("Shutting down worker {}", worker.id);
if let Some(handle) = worker.handle.take() {
handle.join().unwrap();
}
}
}
}